This is a fountain that will be featured in my upcoming sci-fi space station interior Unity asset pack. I went for a style similar to my Robert Robot that I posted recently. The entire asset pack will feature items in this sort of simplistic style. Even though this fountain is low poly, it has enough detail and is better optimized for creators’ preferences. My workflow for making this model is first creating it in Blender. After I adjust to UV unwrap, I assign a different material for each part of the model. Then, I select the mesh and export it as a FBX for Substance Painter. Once I finish and export the textures from Substance Painter, I then apply them to my model in Blender. I also created an LOD for this asset so the fountain could be better optimized for creators to use in their projects.